![]() There's some handheld heritage in both HD and Fury, of course, with the bulk of the tracks as well as a fair few of the game modes coming from WipEout's two PSP outings, Pure and Pulse. The port is as immaculate as you could hope for, and it's faithful enough to make the Vita version of WipEout arguably the most comprehensive installment of the series to date. So for anyone left pining for a more traditional WipEout fix on the Vita, this is a perfect solution, with each and every event from the PlayStation 3's HD and Fury moving across to the handheld. Technically it showed what the Vita was capable of, but the heady heights that WipEout's racing is capable of weren't quite prevalent enough. The near-future aesthetic was a welcome rethink, but some of the resultant tracks were left feeling cluttered and cumbersome, while an eager fistful of on-track visual effects only added to the confusion. There are too many tracks added in the new pack to list here, but Sol 2 and Chenghou Project emerge looking more handsome than most. Lost in the noise, though, was some of the purity of purpose that had always marked out WipEout as a racer of class and distinction, the newfound focus on combat making for a game that some - myself included - felt fell some way short of the excellence for which WipEout is renowned. WipEout 2048 was always going to be a technical showcase for Sony's new handheld at the time of its birth, and the prequel of sorts to the long-running futuristic series certainly ticked that box well enough, hurling no small amount of colourful chaos onto that glorious OLED screen. The developer's spell on the Vita is displaying a similar spirit, although admittedly the foundations aren't quite as strong this time round. 445.75ġ: This has been an issue for a long time, I've never seen it work correctly since I first tested the game over a year ago on an older i7 system.Ģ: The issue is the same on both versions of the game I've tested, 2.00 & 2.30.Studio Liverpool's had a history of generosity, whether that's in how it managed to hand over 1080p 60fps racing at a cut-down price with the original WipEout HD or how it followed up that incredible game with a full-blown sequel in little over six months. Update, Ryzen 5 3600, 16GB 3200mhz RAM, GTX 1060 6GB driver ver. Windows 10 圆4 up to date as per time of this post according to Win. While on the other hand, as you can see, the official hardware version displays a full ship. The RPCS3 version shows something that can't really be identified without know what it's supposed to be - and that's just the back half of a ship. Neither of these are my videos, but the respective behaviours are the same. and how the emulator shows it from 45 seconds here: See how the menu is supposed to look like here: As the disc version comes with the expansion already, it's the default in this version. Note: the Fury theme is the default as soon as the expansion pack is installed, but can be swapped via "options > game > menu style". The expected behaviour of the Fury mode main menu theme is that it's supposed to play various sweeping angles of stylized 3D dot-point representations of the game's ships, along with swirly animations that clear the screen space and then set new impressions periodically. ![]() The Fury mode's main menu displays only slices of the ships instead of full representations.
0 Comments
Leave a Reply. |